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interesting game !  how did you figer out the gun mechanic?

 oh and great music.

Hey there, thank you for checking it out! 


The gun mechanic was a little bit of an improvised bodge using Gb Studio- the game essentially runs as a point and click adventure, with a few key features, most notably:


// A screen fade out and in (in lieu of a proper flash function) when the 'fire' button is pressed.


//An 'On interact' command when the 'fire' button is used over one of the sprites, which animates and then hides the sprite in question prior to adding to the player score (unless it's a cat, then it lowers the score).


//A script that subtracts 1 from the ammo count variable whenever the 'fire' button is pushed.


//A script that handles resetting the ammo count variable to 6 when the player reloads the gun or indicates that the gun needs to be reloaded (when the ammo count variable reaches 0).



I originally planned for a clearer way of displaying the amount of ammo remaining, but at the time I couldn't get the sprites to play nicely with the variables, so sometimes it would work as expected, but it was inconsistent most of the time!


 

I did a similar type of game, and you did a really good job.  vary polished 😃