** WEB CONTROLS**

Arrow Keys: Movement

Z: A button

X: B button

If the first menu doesn't seem to work, make sure you've clicked in the game box with the mouse, as this will allow the arrow keys to work properly.


A very short demo of a shooting gallery-type game.


This game is meant to be played on the original GameBoy (GameBoy DMG) or suitable emulator, however, there is also a web playable version on this page.


All feedback is welcome, and very much appreciated!

StatusReleased
PlatformsHTML5
Rating
Rated 4.5 out of 5 stars
(2 total ratings)
AuthorStudio Dutchie
GenreShooter
Made withGB Studio
Tags2D, 8-Bit, Black and White, Game Boy, Game Boy ROM, Robots
Average sessionA few minutes
LanguagesEnglish
InputsKeyboard

Download

Download
Robo Gallery v1b.gb 256 kB

Install instructions

This game can either be flashed onto a physical GameBoy cartridge, or played in a suitable GameBoy emulator (Tested with Visual Boy Advanced - Mac)

Comments

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interesting game !  how did you figer out the gun mechanic?

 oh and great music.

Hey there, thank you for checking it out! 


The gun mechanic was a little bit of an improvised bodge using Gb Studio- the game essentially runs as a point and click adventure, with a few key features, most notably:


// A screen fade out and in (in lieu of a proper flash function) when the 'fire' button is pressed.


//An 'On interact' command when the 'fire' button is used over one of the sprites, which animates and then hides the sprite in question prior to adding to the player score (unless it's a cat, then it lowers the score).


//A script that subtracts 1 from the ammo count variable whenever the 'fire' button is pushed.


//A script that handles resetting the ammo count variable to 6 when the player reloads the gun or indicates that the gun needs to be reloaded (when the ammo count variable reaches 0).



I originally planned for a clearer way of displaying the amount of ammo remaining, but at the time I couldn't get the sprites to play nicely with the variables, so sometimes it would work as expected, but it was inconsistent most of the time!


 

I did a similar type of game, and you did a really good job.  vary polished 😃