Robo Gallery
** WEB CONTROLS**
Arrow Keys: Movement
Z: A button
X: B button
If the first menu doesn't seem to work, make sure you've clicked in the game box with the mouse, as this will allow the arrow keys to work properly.
A very short demo of a shooting gallery-type game.
This game is meant to be played on the original GameBoy (GameBoy DMG) or suitable emulator, however, there is also a web playable version on this page.
All feedback is welcome, and very much appreciated!
Status | Released |
Platforms | HTML5 |
Rating | Rated 4.5 out of 5 stars (2 total ratings) |
Author | Studio Dutchie |
Genre | Shooter |
Made with | GB Studio |
Tags | 2D, 8-Bit, Black and White, Game Boy, Game Boy ROM, Robots |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard |
Download
Download
Robo Gallery v1b.gb 256 kB
Install instructions
This game can either be flashed onto a physical GameBoy cartridge, or played in a suitable GameBoy emulator (Tested with Visual Boy Advanced - Mac)
Comments
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interesting game ! how did you figer out the gun mechanic?
oh and great music.
Hey there, thank you for checking it out!
The gun mechanic was a little bit of an improvised bodge using Gb Studio- the game essentially runs as a point and click adventure, with a few key features, most notably:
// A screen fade out and in (in lieu of a proper flash function) when the 'fire' button is pressed.
//An 'On interact' command when the 'fire' button is used over one of the sprites, which animates and then hides the sprite in question prior to adding to the player score (unless it's a cat, then it lowers the score).
//A script that subtracts 1 from the ammo count variable whenever the 'fire' button is pushed.
//A script that handles resetting the ammo count variable to 6 when the player reloads the gun or indicates that the gun needs to be reloaded (when the ammo count variable reaches 0).
I originally planned for a clearer way of displaying the amount of ammo remaining, but at the time I couldn't get the sprites to play nicely with the variables, so sometimes it would work as expected, but it was inconsistent most of the time!
I did a similar type of game, and you did a really good job. vary polished 😃